@@ -981,6 +981,40 @@ public:
float_buffer . push_back ( UL_Flicker [ i ] ) ;
}
//<2F> <> 12λ A<> <41> P1 Q1 S1 B<> <42> P1 Q1 S1 C<> <43> P1 Q1 S1 T<> <54> P1 Q1 S1
float_buffer . push_back ( Harm_Power [ 0 ] [ 0 ] . P ) ;
float_buffer . push_back ( Harm_Power [ 0 ] [ 0 ] . Q ) ;
float_buffer . push_back ( Harm_Power [ 0 ] [ 0 ] . S ) ;
float_buffer . push_back ( Harm_Power [ 1 ] [ 0 ] . P ) ;
float_buffer . push_back ( Harm_Power [ 1 ] [ 0 ] . Q ) ;
float_buffer . push_back ( Harm_Power [ 1 ] [ 0 ] . S ) ;
float_buffer . push_back ( Harm_Power [ 2 ] [ 0 ] . P ) ;
float_buffer . push_back ( Harm_Power [ 2 ] [ 0 ] . Q ) ;
float_buffer . push_back ( Harm_Power [ 2 ] [ 0 ] . S ) ;
float_buffer . push_back ( Harm_Power [ 3 ] [ 0 ] . P ) ;
float_buffer . push_back ( Harm_Power [ 3 ] [ 0 ] . Q ) ;
float_buffer . push_back ( Harm_Power [ 3 ] [ 0 ] . S ) ;
//<2F> <> 9λ <20> <> <EFBFBD> <EFBFBD> ѹ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> ߵ <EFBFBD> ѹ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Чֵ A B C V1 I1<49> <31> FuHarmȡ<6D> <C8A1> <EFBFBD> <EFBFBD> 0λ
float_buffer . push_back ( 3.14159f ) ; //A V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
float_buffer . push_back ( 3.14159f ) ; //B V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
float_buffer . push_back ( 3.14159f ) ; //C V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
float_buffer . push_back ( FuHarm [ 3 ] [ 0 ] ) ; //A I1
float_buffer . push_back ( FuHarm [ 4 ] [ 0 ] ) ; //B I1
float_buffer . push_back ( FuHarm [ 5 ] [ 0 ] ) ; //C I1
float_buffer . push_back ( FuHarm [ 0 ] [ 0 ] ) ; //AB V1
float_buffer . push_back ( FuHarm [ 1 ] [ 0 ] ) ; //BC V1
float_buffer . push_back ( FuHarm [ 2 ] [ 0 ] ) ; //CA V1
//<2F> <> 9λ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ѹ<EFBFBD> <D1B9> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> FuHarmPhaseȡ<65> <C8A1> <EFBFBD> <EFBFBD> 0λ
float_buffer . push_back ( 3.14159f ) ; //A V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
float_buffer . push_back ( 3.14159f ) ; //B V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
float_buffer . push_back ( 3.14159f ) ; //C V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
float_buffer . push_back ( FuHarmPhase [ 3 ] [ 0 ] ) ; //A I1
float_buffer . push_back ( FuHarmPhase [ 4 ] [ 0 ] ) ; //B I1
float_buffer . push_back ( FuHarmPhase [ 5 ] [ 0 ] ) ; //C I1
float_buffer . push_back ( FuHarmPhase [ 0 ] [ 0 ] ) ; //AB V1
float_buffer . push_back ( FuHarmPhase [ 1 ] [ 0 ] ) ; //BC V1
float_buffer . push_back ( FuHarmPhase [ 2 ] [ 0 ] ) ; //CA V1
// ת<> <D7AA> ΪBase64
const size_t byte_size = float_buffer . size ( ) * sizeof ( float ) ;
const unsigned char * byte_data = reinterpret_cast < const unsigned char * > ( float_buffer . data ( ) ) ;
@@ -1190,6 +1224,40 @@ public:
float_buffer . push_back ( 3.14159f ) ;
}
//<2F> <> 12λ A<> <41> P1 Q1 S1 B<> <42> P1 Q1 S1 C<> <43> P1 Q1 S1 T<> <54> P1 Q1 S1
float_buffer . push_back ( Harm_Power [ 0 ] [ 0 ] . P ) ;
float_buffer . push_back ( Harm_Power [ 0 ] [ 0 ] . Q ) ;
float_buffer . push_back ( Harm_Power [ 0 ] [ 0 ] . S ) ;
float_buffer . push_back ( Harm_Power [ 1 ] [ 0 ] . P ) ;
float_buffer . push_back ( Harm_Power [ 1 ] [ 0 ] . Q ) ;
float_buffer . push_back ( Harm_Power [ 1 ] [ 0 ] . S ) ;
float_buffer . push_back ( Harm_Power [ 2 ] [ 0 ] . P ) ;
float_buffer . push_back ( Harm_Power [ 2 ] [ 0 ] . Q ) ;
float_buffer . push_back ( Harm_Power [ 2 ] [ 0 ] . S ) ;
float_buffer . push_back ( Harm_Power [ 3 ] [ 0 ] . P ) ;
float_buffer . push_back ( Harm_Power [ 3 ] [ 0 ] . Q ) ;
float_buffer . push_back ( Harm_Power [ 3 ] [ 0 ] . S ) ;
//<2F> <> 9λ <20> <> <EFBFBD> <EFBFBD> ѹ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> ߵ <EFBFBD> ѹ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Чֵ A B C V1 I1<49> <31> FuHarmȡ<6D> <C8A1> <EFBFBD> <EFBFBD> 0λ
float_buffer . push_back ( FuHarm [ 0 ] [ 0 ] ) ; //A V1
float_buffer . push_back ( FuHarm [ 1 ] [ 0 ] ) ; //B V1
float_buffer . push_back ( FuHarm [ 2 ] [ 0 ] ) ; //C V1
float_buffer . push_back ( FuHarm [ 3 ] [ 0 ] ) ; //A I1
float_buffer . push_back ( FuHarm [ 4 ] [ 0 ] ) ; //B I1
float_buffer . push_back ( FuHarm [ 5 ] [ 0 ] ) ; //C I1
float_buffer . push_back ( 3.14159f ) ; //AB V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
float_buffer . push_back ( 3.14159f ) ; //BC V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
float_buffer . push_back ( 3.14159f ) ; //CA V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
//<2F> <> 9λ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ѹ<EFBFBD> <D1B9> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> FuHarmPhaseȡ<65> <C8A1> <EFBFBD> <EFBFBD> 0λ
float_buffer . push_back ( FuHarmPhase [ 0 ] [ 0 ] ) ; //A V1
float_buffer . push_back ( FuHarmPhase [ 1 ] [ 0 ] ) ; //B V1
float_buffer . push_back ( FuHarmPhase [ 2 ] [ 0 ] ) ; //C V1
float_buffer . push_back ( FuHarmPhase [ 3 ] [ 0 ] ) ; //A I1
float_buffer . push_back ( FuHarmPhase [ 4 ] [ 0 ] ) ; //B I1
float_buffer . push_back ( FuHarmPhase [ 5 ] [ 0 ] ) ; //C I1
float_buffer . push_back ( 3.14159f ) ; //AB V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
float_buffer . push_back ( 3.14159f ) ; //BC V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
float_buffer . push_back ( 3.14159f ) ; //CA V1 <20> <> <EFBFBD> Ϳ <EFBFBD> <CDBF> <EFBFBD>
// ת<> <D7AA> ΪBase64
const size_t byte_size = float_buffer . size ( ) * sizeof ( float ) ;
const unsigned char * byte_data = reinterpret_cast < const unsigned char * > ( float_buffer . data ( ) ) ;
@@ -1966,7 +2034,11 @@ public:
std : : vector < float > float_buffer ;
//THD<48> ߵ <EFBFBD> ѹ<EFBFBD> <D1B9> <EFBFBD> <EFBFBD> <EFBFBD> ʣ<EFBFBD> 3-5<> <35>
for ( int i = 3 ; i < 6 ; + + i ) {
/*for (int i = 3; i < 6; ++i) {
float_buffer.push_back(THD[i]);
}*/
//<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> ߵ <EFBFBD> ָ<EFBFBD> 걻<EFBFBD> <EAB1BB> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ȼȡ0-2<> <32> <EFBFBD> <EFBFBD> ȡ3-5
for ( int i = 0 ; i < 3 ; + + i ) {
float_buffer . push_back ( THD [ i ] ) ;
}
@@ -1985,7 +2057,7 @@ public:
std : : string ConvertToBase64_Star_RtHarmV ( ) const {
std : : vector < float > float_buffer ;
//THD<48> ߵ <EFBFBD> ѹ<EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ʣ<EFBFBD> 3-5 <EFBFBD> <EFBFBD>
//THD<48> <EFBFBD> <EFBFBD> <EFBFBD> ѹ<EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ʣ<EFBFBD> 0-2 <EFBFBD> <EFBFBD>
for ( int i = 0 ; i < 3 ; + + i ) {
float_buffer . push_back ( THD [ i ] ) ;
}