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front_linux/LFtid1056/client2.h

104 lines
2.9 KiB
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2025-06-13 11:29:59 +08:00
#include <uv.h>
#include <string>
#include <vector>
#include <memory>
#include <unordered_map>
#include <mutex>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>
struct PointInfo {
std::string point_id; // <20><><EFBFBD><EFBFBD>ID
std::string name; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
std::string device_id; // <20><><EFBFBD><EFBFBD>װ<EFBFBD><D7B0>ID
double PT1; // <20><>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD>1
double PT2; // <20><>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD>2
double CT1; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1
double CT2; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2
};
// װ<><D7B0><EFBFBD><EFBFBD>Ϣ<EFBFBD>
struct DeviceInfo {
std::string device_id; // װ<><D7B0>ID
std::string name; // װ<><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
std::string model; // װ<><D7B0><EFBFBD>ͺ<EFBFBD>
std::string mac; // װ<><D7B0>MAC<41><43>ַ
int status; // <20><><EFBFBD><EFBFBD>״̬ (0: <20><><EFBFBD><EFBFBD>, 1: <20><><EFBFBD><EFBFBD>)
std::vector<PointInfo> points; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
};
enum class ConnectionState {
DISCONNECTED,
CONNECTING,
CONNECTED
};
class ClientContext {
public:
uv_loop_t* loop;
uv_tcp_t client;
uv_timer_t timer;
uv_timer_t reconnect_timer;
ConnectionState state;
int reconnect_attempts;
volatile bool shutdown;
DeviceInfo device_info; // װ<><D7B0><EFBFBD><EFBFBD>Ϣ
ClientContext(uv_loop_t* loop, const DeviceInfo& device, int index);
~ClientContext();
void init_tcp();
void start_timer();
void start_reconnect_timer(int delay);
void stop_timers();
void close_handles();
void append_and_process_data(const char* data, size_t len);
void put_packet_into_queue(const std::vector<unsigned char>& packet);
private:
int index_;
private:
std::vector<unsigned char> recv_buffer_; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݻ<EFBFBD><DDBB><EFBFBD><EFBFBD><EFBFBD>
std::mutex buffer_mutex_; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void process_buffer();
};
class ClientManager {
public:
static ClientManager& instance() {
static ClientManager inst;
return inst;
}
// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>ѭ<EFBFBD><D1AD>
void set_loop(uv_loop_t* loop) {
std::lock_guard<std::mutex> lock(mutex_);
loop_ = loop;
}
void add_device(const DeviceInfo& device);
void remove_device(const std::string& device_id);
bool send_to_device(const std::string& identifier, const unsigned char* data, size_t size);
void stop_all();
// <20><>ȡ<EFBFBD>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
size_t client_count() {
std::lock_guard<std::mutex> lock(mutex_);
return clients_.size();
}
private:
ClientManager() : loop_(nullptr) {}
std::unordered_map<std::string, std::unique_ptr<ClientContext>> clients_;
std::mutex mutex_;
uv_loop_t* loop_; // <20>¼<EFBFBD>ѭ<EFBFBD><D1AD>ָ<EFBFBD><D6B8>
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void start_client_connect(const std::vector<DeviceInfo>& devices);
void send_binary_data(ClientContext* ctx, const unsigned char* data, size_t data_size);
void on_timer(uv_timer_t* handle);
void try_reconnect(uv_timer_t* timer);
void on_connect(uv_connect_t* req, int status);
void on_close(uv_handle_t* handle);
void init_clients(uv_loop_t* loop, const std::vector<DeviceInfo>& devices);
void stop_all_clients();