修改指标越限明细样式
This commit is contained in:
@@ -1,104 +1,114 @@
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// 页面气泡效果
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const bubble: {
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width: number
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height: number
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bubbleEl: any
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canvas: any
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ctx: any
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circles: any[]
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animate: boolean
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requestId: any
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} = {
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width: 0,
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height: 0,
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bubbleEl: null,
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canvas: null,
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ctx: {},
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circles: [],
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animate: true,
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requestId: null,
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}
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export const init = function (): void {
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bubble.width = window.innerWidth
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bubble.height = window.innerHeight
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bubble.bubbleEl = document.getElementById('bubble')
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bubble.bubbleEl.style.height = bubble.height + 'px'
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bubble.canvas = document.getElementById('bubble-canvas')
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bubble.canvas.width = bubble.width
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bubble.canvas.height = bubble.height
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bubble.ctx = bubble.canvas.getContext('2d')
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// create particles
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bubble.circles = []
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for (let x = 0; x < bubble.width * 0.5; x++) {
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const c = new Circle()
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bubble.circles.push(c)
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}
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animate()
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addListeners()
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}
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function scrollCheck() {
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bubble.animate = document.body.scrollTop > bubble.height ? false : true
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}
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function resize() {
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bubble.width = window.innerWidth
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bubble.height = window.innerHeight
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bubble.bubbleEl.style.height = bubble.height + 'px'
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bubble.canvas.width = bubble.width
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bubble.canvas.height = bubble.height
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}
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function animate() {
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if (bubble.animate) {
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bubble.ctx.clearRect(0, 0, bubble.width, bubble.height)
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for (const i in bubble.circles) {
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bubble.circles[i].draw()
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}
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}
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bubble.requestId = requestAnimationFrame(animate)
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}
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class Circle {
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pos: {
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x: number
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y: number
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}
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alpha: number
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scale: number
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velocity: number
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draw: () => void
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constructor() {
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this.pos = {
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x: Math.random() * bubble.width,
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y: bubble.height + Math.random() * 100,
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}
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this.alpha = 0.1 + Math.random() * 0.3
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this.scale = 0.1 + Math.random() * 0.3
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this.velocity = Math.random()
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this.draw = function () {
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this.pos.y -= this.velocity
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this.alpha -= 0.0005
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bubble.ctx.beginPath()
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bubble.ctx.arc(this.pos.x, this.pos.y, this.scale * 10, 0, 2 * Math.PI, false)
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bubble.ctx.fillStyle = 'rgba(255,255,255,' + this.alpha + ')'
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bubble.ctx.fill()
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}
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}
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}
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function addListeners() {
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window.addEventListener('scroll', scrollCheck)
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window.addEventListener('resize', resize)
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}
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export function removeListeners() {
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window.removeEventListener('scroll', scrollCheck)
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window.removeEventListener('resize', resize)
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cancelAnimationFrame(bubble.requestId)
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}
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// 页面气泡效果
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const bubble: {
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width: number
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height: number
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bubbleEl: any
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canvas: any
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ctx: any
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circles: any[]
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animate: boolean
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requestId: any
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} = {
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width: 0,
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height: 0,
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bubbleEl: null,
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canvas: null,
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ctx: {},
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circles: [],
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animate: true,
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requestId: null
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}
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export const init = function (): void {
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bubble.width = window.innerWidth
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bubble.height = window.innerHeight
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bubble.bubbleEl = document.getElementById('bubble')
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bubble.bubbleEl.style.height = bubble.height + 'px'
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bubble.canvas = document.getElementById('bubble-canvas')
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bubble.canvas.width = bubble.width
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bubble.canvas.height = bubble.height
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bubble.ctx = bubble.canvas.getContext('2d')
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// create particles
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bubble.circles = []
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for (let x = 0; x < bubble.width * 0.5; x++) {
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const c = new Circle()
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bubble.circles.push(c)
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}
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animate()
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addListeners()
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}
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function scrollCheck() {
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bubble.animate = document.body.scrollTop > bubble.height ? false : true
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}
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function resize() {
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bubble.width = window.innerWidth
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bubble.height = window.innerHeight
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bubble.bubbleEl.style.height = bubble.height + 'px'
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bubble.canvas.width = bubble.width
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bubble.canvas.height = bubble.height
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}
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function animate() {
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if (bubble.animate) {
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bubble.ctx.clearRect(0, 0, bubble.width, bubble.height)
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for (const i in bubble.circles) {
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bubble.circles[i].draw()
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}
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}
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bubble.requestId = requestAnimationFrame(animate)
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}
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class Circle {
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pos: {
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x: number
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y: number
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}
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alpha: number
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scale: number
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velocity: number
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draw: () => void
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constructor() {
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this.pos = {
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x: Math.random() * bubble.width,
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y: bubble.height + Math.random() * 100
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}
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this.alpha = 0.1 + Math.random() * 0.3
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this.scale = 0.1 + Math.random() * 0.3
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this.velocity = Math.random()
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this.draw = function () {
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this.pos.y -= this.velocity
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this.alpha -= 0.0005
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// 当气泡超出顶部或透明度为 0 时,重置位置和属性
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if (this.pos.y < -10 || this.alpha < 0) {
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this.pos = {
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x: Math.random() * bubble.width,
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y: bubble.height + Math.random() * 100
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}
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this.alpha = 0.1 + Math.random() * 0.35
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this.scale = 0.1 + Math.random() * 0.35
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this.velocity = Math.random()
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}
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bubble.ctx.beginPath()
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bubble.ctx.arc(this.pos.x, this.pos.y, this.scale * 10, 0, 2 * Math.PI, false)
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bubble.ctx.fillStyle = 'rgba(255,255,255,' + this.alpha + ')'
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bubble.ctx.fill()
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}
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}
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}
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function addListeners() {
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window.addEventListener('scroll', scrollCheck)
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window.addEventListener('resize', resize)
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}
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export function removeListeners() {
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window.removeEventListener('scroll', scrollCheck)
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window.removeEventListener('resize', resize)
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cancelAnimationFrame(bubble.requestId)
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}
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